Wreckateer Recensie Round-Up: Een goede knaller

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woensdag, 25 juli 2012 om 11:00
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Wreckateer is sinds vandaag verkrijgbaar als download voor de Xbox 360. Voordat je je zuurverdiende centen uitgeeft, wil je eerst weten of de game dat wel waard is. Daarom hebben we de recensies van de game op een rijtje gezet, zodat jij kunt zien of dit het geval is.
In Wreckateer begin je als nieuwe rekruut van de Wreck & Tinker Destruction Company, een bedrijf dat is ingehuurd om Goblin geïnfecteerde kastelen verspreid over het koninkrijk te vernielen. Met behulp van de Ballista, een katapult, moet je deze taak volbrengen. Doormiddel van Kinect span je de katapult aan en schiet je voorwerpen op de kastelen. De game werd tijdens de Spring Showcase onthuld en maakt deel uit van de Xbox Live Summer of Arcade.
Voordat je echter tot aanschaf overgaat, wil je weten of de game je geld waard is. Je kunt daarvoor op onze recensie wachten die later deze week zal verschijnen, maar wij hebben ook alvast wat internationale recensies op een rij gezet. De meningen zijn aardig verdeeld:
G4 TV - 9,0
Wreckateer nails what Kinect play ought to be. You feel utterly ridiculous flapping your arms around, but it's fun rather than frustrating. It would be easy enough to sit down and plot out gamepad-based controls for most of what you can do in the game, but it's unnecessary. The entertainment value in Wreckateer hinges entirely on Kinect by design, and it's a better game as a result.
Official Xbox Magazine - 7,5
What redeems Wreckateer, ultimately, is its variety. Each gleefully cartoony castle is sprinkled with point targets, explosive satchel charges, cowering goblins, and special icons that make your shot speed up, bounce, and so on.
GameSpot - 7,0
There are dozens of levels in Wreckateer, enough to make the 800-Microsoft-point price tag seem very reasonable. The game also features a new, cross-game program called Avatar Famestar, which gives you challenges to complete in order to earn points and unlocks for your Xbox Live avatar. These activities give you more goals to strive for, if you care to, but it's the challenge of pushing your score higher and the satisfaction of causing destruction that make Wreckateer a fun summer diversion.
Eurogamer - 7,0
There's a rich, deep, accessible and fun score-attack game lurking not far beneath Wreckateer's rubble, but it never fully reveals itself. There's certainly more here than you'd expect given its opportunistic appearance, but there are also pacing and balancing issues that only come into focus towards the end of the repetitive campaign. Wreckateer is a lot better than you probably think it is, but it still falls short of the bullseye.
IGN - 6,5
In longer sessions, Wreckateer exposes the extent of its creativity, leaving you with little to wonder about and discover as you grind through too-similar stages. But it works both as a Kinect puzzle game and a relaxing casual diversion.
VideoGamer - 6,0
Wreckateer's main problem has nothing to do with Kinect; the game's fatal flaw is that it never manages to engage with its audience. The hollow, unmemorable levels are bountiful yet unspectacular, and the game's tumbledown physics feel so commonplace and uneventful that even the novelty of aiming with Kinect can't save it.